First™ | Fun Learning For Kids
Android OnlyFree· User Rating
I spent time with First™ | Fun Learning For Kids as an early-learning app for babies, infants, toddlers, and the families guiding them. My first impression was that it is designed less like a formal lesson and more like a collection of short, friendly moments that can fit around a child’s attention span. That matters with very young learners: a parent usually needs something easy to start, easy to stop, and simple enough to use without preparing a classroom.
First Media US develops the app, which sits in the education category and is available for free. It is rated for Everyone, supports devices running Android 6.0 or later, and has reached over one million installs. Those details make it approachable for families using an older phone or tablet, although the optional purchases, ranging from $0.99 to $74.99 per item, mean I would still check what is included before handing the device to a child.
My overall view is positive, with an important qualification: this works best as a shared activity, not as a digital babysitter or a replacement for books, conversation, play, and hands-on discovery. The app can give a family a convenient starting point for learning, but the adult’s involvement determines whether the screen time becomes meaningful or merely becomes another stream of entertainment.
How the current experience feels for young children
The strongest part of the experience is its broad age range. A baby, a toddler who is just beginning to recognize familiar objects, and an older preschooler do not learn in the same way, so parents need to choose activities according to development rather than assuming every child will enjoy the same material. I found it more useful to treat First as a flexible shelf of short activities than as a course that must be completed from beginning to end.
For a very young child, the adult can sit nearby, name what appears on the screen, repeat sounds, and connect the activity to something in the room. If the app presents an image of an animal, for example, the valuable part is not simply watching it appear. I would point to a toy animal, imitate its sound, and ask the child to find another one. That small extension turns passive viewing into a conversation and gives the child a reason to look away from the screen.
With toddlers, I would use the app when a short transition is needed: waiting for an appointment, settling down after a busy outing, or creating a gentle wind-down before a story. The best sessions are brief and intentional. Rather than letting one activity roll into another indefinitely, I prefer deciding what we are trying to practice, watching together, and then closing the app while the child is still interested.
That approach also helps with the app’s biggest practical challenge: young children can quickly focus on tapping, swiping, or repeating an animation instead of listening and thinking. I found that asking a question before touching the screen made a noticeable difference. “What do you think this is?” invites prediction, while “Can you show me the red one?” turns the device into a prompt for recognition.
A useful routine for parents
I would build a simple routine around three stages. First, preview the activity yourself so you know whether it suits the child’s mood and ability. Second, sit with the child and add spoken language, gestures, or real objects. Third, finish with an offline follow-up, such as drawing the item, finding it around the home, or reading a related picture book.
This routine is more valuable than chasing completion. A child who watches one small activity and then talks about it may gain more than a child who moves rapidly through many screens. It also makes the app easier to use with siblings, because the older child can answer questions while the younger one points, listens, or imitates.
One less obvious benefit is that the app can help adults notice what a child already understands. If a toddler consistently identifies familiar objects but struggles to name them, I would use the screen as a bridge into vocabulary practice. If the child loses interest whenever a task requires waiting, I would keep sessions shorter rather than assuming the material is too difficult. In that sense, the app is not only for teaching children; it can help parents observe how they respond to prompts.
Where it fits beside ordinary alternatives
Compared with a printed picture book, a screen-based activity can feel more responsive and may hold a restless child’s attention for a little longer. It is also more convenient when a family is away from home and does not have a small library available. On the other hand, books encourage slower looking, pointing, and shared storytelling without the temptation to keep tapping. For language development, I would still choose a real book when I have the time.
Compared with a general video platform, a dedicated educational app gives parents a more focused environment. A random video may be entertaining, but it can lead quickly to unrelated recommendations or a passive viewing habit. First is better suited to a parent who wants learning-oriented material in one place. Still, an app cannot match the physical exploration offered by blocks, puzzles, drawing tools, or a walk outside.
Compared with a structured preschool program, this is much more casual. It does not replace a teacher who can adapt explanations, notice frustration, or build a progression across weeks. Its advantage is convenience and low commitment. I would recommend it for families wanting an accessible supplement, not for parents searching for a complete early-years curriculum.
What the current version tells me about its evolution
The current version is 7.6.1.0, and the app was first released on September 13, 2012. That long history suggests an established product rather than a newly launched experiment. I see the current build as part of an ongoing effort to keep an early-learning app usable across changing mobile devices and family habits, although a version number alone should not be treated as proof that every part of the experience has been redesigned.
For existing users, the practical point is continuity. Families who began using the app years ago may find it reassuring that the product remains available and has continued to receive version updates. At the same time, an older app history can bring a mixed feeling: some areas may feel familiar and dependable, while others may not feel as polished or modern as newer children’s products.
I would approach updates with realistic expectations. A maintenance update can improve compatibility or smooth out rough edges without changing the core learning approach. That is not necessarily a problem. For a child-focused app, predictable navigation can be more valuable than constant novelty. Parents often want to reopen a familiar activity without teaching a child a new interface every few weeks.
The app’s average rating is 3.9 from around 8.1 thousand ratings, alongside roughly 1.6 thousand written reviews. I read that as a useful middle-ground signal rather than a guarantee. Many families appear to find value in it, but the experience is not universally perfect. The gap between a good idea and a good family session often depends on the child’s age, the device being used, the adult’s expectations, and how much of the available material sits behind optional purchases.
What changes mean for people already using it
If you already have First on a family device, I would not rush to replace it simply because another children’s app looks newer. Its broad purpose remains clear, and familiar activities can be an advantage for a toddler who dislikes sudden changes. Before deciding, I would watch how the child actually uses it: does the app encourage naming, matching, listening, or imitation, or does the child mainly tap quickly for visual effects?
I would also review the purchase path before allowing independent use. The free entry point is helpful, but in-app items can cost from $0.99 to $74.99 each. That wide range makes it especially important for an adult to understand which content is free, which additions are optional, and how purchases are protected on the device. The app may be affordable for a family that stays with the included material, but less predictable for someone who wants a large collection of extras.
Another practical tip is to test the app when the child is calm, not during a rushed moment when you need immediate distraction. That gives you time to learn the navigation and decide whether the visual pace suits your child. Once you know the route to a suitable activity, the app becomes much easier to use during travel or waiting periods.
Gaps I would like parents to keep in mind
The first gap is the limit of screen-based learning itself. A young child needs movement, touch, eye contact, and real conversation. Even a well-designed educational activity cannot provide the sensory richness of stacking cups, turning pages, singing with a parent, or examining leaves in a garden. I would avoid presenting the app as a complete answer to early development.
The second gap is personalization. A parent can adapt the conversation around an activity, but the app cannot take the place of an adult who knows whether a child is tired, overstimulated, shy, or ready for a harder challenge. If your child needs carefully sequenced instruction, detailed progress tracking, or specialist support, a more structured learning service may be a better fit.
The third gap is the possibility of uneven value across the available material. Families may enjoy some activities far more than others, and optional content can change the overall cost. I would judge the app after trying the parts that are available without buying anything, then decide whether additional purchases solve a real need. Buying more content simply because a child is asking for another colorful screen is not the same as expanding learning.
I would skip this app if I wanted a completely hands-off experience, a strict preschool syllabus, or a tool built primarily for measuring academic progress. I would also look elsewhere if my child becomes frustrated by touch controls or tends to remain on the device long after the learning purpose has ended. In those situations, a physical activity, audio story, or parent-led game may be more effective.
What I would watch before making it part of a routine
I would pay attention to how future updates handle the balance between familiar content and new material. For a family app, new activities are welcome, but they should not make the basic experience harder to navigate. I would also watch whether the app remains comfortable on older supported devices, since compatibility is one of its practical advantages for families that do not replace hardware often.
I would keep an eye on how clearly optional purchases are presented as well. A free download is a useful invitation, but parents deserve a calm, understandable path through additional content. The larger the possible purchase, the more important that clarity becomes, especially when a child is pressing buttons nearby.
Most of all, I would judge future changes by their effect away from the screen. If an activity leads my child to ask a question, identify something in the kitchen, sing a new phrase, or attempt a matching game with physical objects, it is doing its job. If it only produces repeated tapping and requests for more screen time, I would reduce its role regardless of how attractive the activity looks.
My recommendation for families deciding today
First™ | Fun Learning For Kids is a sensible free starting point for families who want early-learning activities that can be shared with babies, infants, or toddlers. Its long availability, current version 7.6.1.0, broad age suitability, and support for Android 6.0 or later make it accessible to many households. The product is not flawless, but it can earn a place in a family routine when an adult treats it as a prompt for interaction rather than a substitute for it.
I would recommend trying the free experience first, previewing activities without the child beside you, and deciding on a clear session limit. Use one activity as the beginning of a real-world game, conversation, song, or book. That workflow gives the app a purpose and makes it easier to tell whether it is helping your child learn or simply filling time.
My final judgment is that First™ | Fun Learning For Kids is most successful as a convenient companion for shared discovery. It is a better choice than unplanned video browsing when you want an educational direction, but it is not better than a parent, a good book, or hands-on play. If you keep that balance in mind and approach optional purchases carefully, the app is worth trying; if you need deep personalization or a complete curriculum, I would choose a more specialized alternative.
Pros
- Playful activities make early learning feel like a game.
- Covers useful basics such as letters
- numbers
- colors
- and shapes.
- Simple controls are suitable for preschool-age children.
- Bright visuals and friendly characters help maintain attention.
- Short activities work well for quick learning sessions.
Cons
- Some content may feel too easy for older preschoolers.
- Progress tracking may be limited for parents and teachers.
- Repeated activities can become predictable over time.
- Certain features or lessons may require a subscription.
- The app may need internet access for some content or updates.
FAQ
What is First™ | Fun Learning For Kids?
First™ | Fun Learning For Kids is an educational app designed to introduce young children to early learning through playful, interactive activities. Depending on the available content, children may practice letters, numbers, shapes, colors, vocabulary, memory, and basic problem-solving skills. Its colorful presentation and simple controls are intended to make short learning sessions feel more like play than formal classroom work.
What age group is First™ | Fun Learning For Kids suitable for?
The app is primarily aimed at preschool and early elementary-age children, although the best age range can depend on a child’s reading ability, attention span, and familiarity with mobile devices. Younger children may need an adult to explain activities or help with navigation, while older children may use it more independently. Parents should review the listed age rating and content before downloading.
Does First™ | Fun Learning For Kids require an internet connection?
Some features may work offline after the application has been installed, but this can vary according to the activity, subscription status, advertisements, updates, or downloadable lessons. An internet connection may also be required during the first launch or when restoring purchases. Before giving the device to a child, it is sensible to open the app with Wi-Fi enabled and check which content remains available without connectivity.
Is First™ | Fun Learning For Kids free to download and use?
The app may be available as a free download, but certain lessons, games, features, or content packages can require in-app purchases or a subscription. Pricing and access conditions may differ between Android and iOS and can change over time. Parents should read the store listing carefully, check whether a trial automatically renews, and protect purchases with device-level parental controls.
Is First™ | Fun Learning For Kids safe for children?
The app is created for children’s learning, but parents should still supervise initial use and review its privacy policy, permissions, advertising practices, and in-app purchase settings. Check whether the version you install includes external links, account registration, voice or camera features, or third-party advertising. For younger children, using a restricted child profile and disabling purchases can provide an additional layer of protection.

















