Times Tables - Multiplication
Android OnlyFree· User Rating
Learning multiplication can feel very different when a child is answering questions inside a game rather than filling out a worksheet. I found Times Tables - Multiplication, from BrainSoft Apps, easy to approach because it gets to the central task quickly: practising multiplication and division through short educational activities. It is free to start, aimed at everyone, and designed mainly for children who need repeated practice without the pressure of a formal lesson.
The important thing is to set expectations correctly. This is not a complete replacement for a teacher, a maths course, or a notebook where a child can work through long explanations. Its value is in making frequent recall practice more approachable. A child who already understands the idea of multiplication can use it to build speed and confidence, while a parent can use it as a brief practice tool between schoolwork and everyday activities.
I would especially recommend trying it when the problem is hesitation. Many children understand that multiplication means repeated groups but still pause over basic facts. A focused game can give them more chances to retrieve those facts, and that repeated retrieval is where this app makes the most sense.
Getting started without making maths feel like homework
What appears after installation
The game is available for Android devices running version 6.0 or later. Once installed, the first useful step is simply to explore the opening activity rather than trying to plan a full study programme. The interface is built around maths practice, so a child can begin with a few questions and quickly see whether the pace feels comfortable.
I suggest that an adult stays nearby for the first session, not to give every answer, but to watch how the child reacts. Does the child recognise the multiplication facts but answer slowly? Are division questions causing confusion? Is the child guessing because the activity moves too quickly? Those observations are more useful than immediately judging the score.
The game is free, which makes it practical for families who want to test the learning style before spending anything. It also includes optional in-app purchases ranging from $0.99 to $19.99 per item. I would not treat those purchases as necessary for deciding whether the core practice suits your child. Start with the available free experience, see whether the child returns willingly, and only then consider whether an optional purchase adds enough value for your household.
The first meaningful success
A good first session is not the one with the highest number of correct answers. I consider it successful when a child completes a small run of questions, understands why an answer is correct, and finishes feeling able to try again. That matters because multiplication practice can quickly become discouraging if every mistake is treated as a failure.
For a first attempt, I would choose a calm moment rather than handing over the device during a rushed school morning. Sit with the child and ask them to say the answer aloud before tapping it. If they are unsure, let them explain how they are thinking. For example, a child who does not immediately know a fact may reach it by adding equal groups or using a related fact they already know. That mental route is valuable, even if it is slower than the final goal.
After the first round, ask one simple question: which type of problem felt easiest, and which one felt hardest? This turns the game into a conversation about learning instead of a silent test. It also helps reveal whether the child needs more multiplication recall or more support with the relationship between multiplication and division.
How I would build a short routine
I would use the app in brief sessions, especially at the beginning. A few minutes after breakfast, during a quiet part of the afternoon, or before a screen-time change can work better than a long session. The purpose is to make practice regular enough that facts become familiar, not to exhaust the child.
One useful routine is to begin with a verbal warm-up away from the screen. Ask two or three simple multiplication questions, then open the game and see whether the child feels more prepared. At the end, choose one question that caused difficulty and solve it together using objects, drawings, or repeated addition. This gives the digital activity a real-world explanation instead of leaving the child with isolated taps.
Another approach is to alternate roles. Let the child answer while the adult reads the question, then let the child create a question for the adult using household objects. This is particularly helpful for children who become passive when an app does all the presenting. The game supplies repetition, while the conversation supplies meaning.
Where the game fits among other learning tools
Compared with printed times-table charts, this game is more interactive and usually more inviting for a child who resists paper drills. A chart is still better when the goal is to see all the facts at once or notice patterns across rows and columns. I would use the chart for explanation and the game for recall practice.
Compared with a teacher-led lesson, the app is more convenient but less responsive. A teacher can notice a misconception, change the explanation, and connect multiplication to objects or word problems. The game can give extra repetitions, but it cannot replace that human adjustment. For a child who does not yet understand what multiplication represents, hands-on teaching should come first.
Compared with a general entertainment game, this one has a clearer learning purpose. That focus is useful, although it also means children who want a story, character development, or a large adventure world may lose interest. Its appeal depends on whether the child accepts answering maths questions as the main activity.
Common confusion about multiplication and division
The biggest learning trap is treating multiplication and division as unrelated sets of questions. I would regularly connect them. If the child sees a multiplication fact, ask how it could help solve a division problem. For instance, knowing that several equal groups make a total can help a child reason about how many groups fit into that total.
It is also easy for a child to memorise a response without understanding the structure behind it. When an answer is wrong, avoid simply saying the correct number and moving on. Ask the child to build the problem with coins, blocks, fruit, or quick drawings. That extra step may feel slower, but it prevents the game from becoming a guessing exercise.
Another source of confusion is speed. A child may know a fact but need time to retrieve it. I would not compare a hesitant learner with a sibling or classmate. Instead, watch for gradual improvement in confidence and fewer repeated errors. Accuracy and understanding should come before speed.
Small habits that make practice more effective
- Say the fact before tapping: this encourages active recall instead of random selection.
- Keep an error note: write down a few troublesome facts after a session and practise them away from the device.
- Use related facts: connect a difficult multiplication question to an easier one the child already knows.
- Stop on a positive moment: ending after a successful answer can make the next session easier to begin.
These habits are not extra features of the game; they are ways I would use the game more intelligently. The app provides the prompts, while the adult helps turn each prompt into lasting understanding. That distinction is important for first-time users who expect the software to teach every concept on its own.
Who will enjoy it, and who may want something else
This is a strong match for children who already have some exposure to multiplication and need regular practice. It can also suit parents looking for a simple activity during travel, after homework, or while waiting somewhere. Because the content rating is Everyone, it is positioned as a child-friendly choice for a broad family audience.
I would be more cautious if the child is still learning to count equal groups or has not understood the meaning of multiplication. In that situation, a physical activity with counters or a patient adult explanation will probably be more useful at first. The game can become helpful later, once the child has a foundation to connect with the questions.
It may also be the wrong choice for learners who need detailed written solutions, word problems, fractions, geometry, or a broader curriculum. Its focus is narrow, and that is both its strength and its limitation. A child preparing for a wider maths assessment will need other resources alongside it.
What the numbers suggest about its place
The game has an average rating of 4.5 from around 13 thousand ratings, and it has passed one million installs. Those figures suggest that many families find the basic idea useful, but they do not tell me whether it will suit a particular child. A high rating cannot account for differences in age, attention span, prior knowledge, or preferred learning style.
BrainSoft Apps has continued the app through current version 2.4.8, while the original release was on March 30, 2021. For a first-time user, the practical point is that this is an established educational game rather than something that has just appeared. I would still judge it by the child’s actual response during the first few sessions, because personal fit matters more than popularity.
Making the next step after the first session
Once the child can complete a short practice session without becoming frustrated, move the learning off the screen for a few minutes. Ask them to spot multiplication in daily life: equal packets of snacks, rows of chairs, pairs of socks, or groups of toys. Then bring one of those examples back into the game as a spoken question.
This transfer is the test I care about most. If the child can only answer inside the app, the practice may not yet be connected to real understanding. If they begin noticing groups and totals around them, the game is doing something more valuable than occupying attention.
Parents can also use the app as a diagnostic conversation starter. Instead of asking whether the child “won,” ask which facts feel automatic and which ones still require a strategy. That answer can guide the next activity. A child struggling with a particular family of facts may benefit from drawings and grouping, while a child who understands the ideas but lacks speed may simply need short, repeated recall sessions.
My final recommendation
Times Tables - Multiplication is a focused, approachable educational game for children who need extra multiplication and division practice. I like it most as a small part of a wider routine: the app supplies repetition, an adult supplies explanation, and everyday examples supply meaning. Its free entry point makes it easy to try, while the optional purchases mean families should check what is available before spending.
I would recommend installing it for a child who knows the basics but needs confidence and fluency. I would not rely on it alone for a child who needs first-time conceptual teaching or a complete maths programme. Used with realistic expectations, it can turn a few spare minutes into useful practice without making every session feel like another worksheet.
My advice is to begin gently, stay beside the child for the first meaningful attempt, and look for understanding rather than speed. If the child finishes wanting to try another round, or starts recognising multiplication in ordinary situations, the game has earned a place in your learning routine.
Pros
- Clear multiplication tables make practice easy for younger learners.
- Short exercises fit well into quick daily study sessions.
- Helpful for reinforcing recall through repeated practice.
- Simple design lets children focus on the questions.
- Useful as a supplementary tool for home or classroom learning.
Cons
- Content may feel repetitive after extended practice sessions.
- Limited value for students already fluent in multiplication facts.
- Some children may need adult guidance to stay motivated.
- Practice may focus more on speed than deeper math understanding.
- Device use can become distracting during independent study.
FAQ
What is Times Tables - Multiplication, and who is it designed for?
Times Tables - Multiplication is an educational app focused on helping children practice and memorize multiplication facts through interactive exercises, quizzes, and repetition. It is mainly suitable for elementary-school students, although parents, teachers, and anyone who wants to improve basic arithmetic skills can also use it. The difficulty and usefulness may depend on the child’s current level and familiarity with multiplication.
Does the app cover all multiplication tables?
The app is generally designed to practice the standard multiplication tables, commonly ranging from 1 through 10 or 1 through 12, depending on the available mode and version. Users should check the in-app settings because some activities may allow a specific table to be selected, while others mix several tables together. This makes it possible to begin with simple facts and gradually increase the challenge.
Is Times Tables - Multiplication suitable for children who are just starting?
Yes, the app can be useful for beginners because multiplication practice is usually organized into short questions and repeated exercises. Children can start with individual tables before moving to mixed quizzes or timed challenges. However, it works best alongside explanation from a parent or teacher, especially when a child does not yet understand multiplication concepts and is only trying to memorize answers without learning how they work.
Does the app require an internet connection or contain advertisements?
The exact offline and advertising experience can vary according to the platform, app version, and device settings. Some features may work without an internet connection after installation, while advertisements or certain optional content may require online access. Before downloading, parents should review the store listing, permissions, subscription details, and privacy information to confirm whether the version available in their region includes ads or in-app purchases.
Can parents or teachers use the app to track learning progress?
Times Tables - Multiplication is primarily intended for direct practice, so the amount of progress tracking may depend on the version and features offered on Android or iOS. Some releases may show scores, correct answers, completed activities, or improvements over time, while others focus mainly on immediate feedback. Parents and teachers should test the available reports and settings to decide whether it provides enough detail for structured learning.

















